2/18/2024 0 Comments Silent hunter 3 graphics modsTo stop or reduce this effect, I understand that you can either:ġ. Where it says 'This Fix tries to model the torpedo crisis until 1942 and also tries to model duds resulting from too shallow torpedo depth settings' etc ![]() The failure rates being explained in the doc named (wait for it) Readme_V16B1.pdf in the Onealex install's snappily-titled subfolder /Support/Steibler4C_V16B1. I think the included H.Sie torpedo failure 'fix' only sets those torpedoes it first calculates as a failure, to run at 25m. Strange GWX and One Alex Edition are giving you so much grief. I have had two instant crush depth dives in OneAlex edition since starting to use it about a week ago, both of which were likely to me not observing the recommendations mentioned earlier, but no other problems.so far. Except if I make the mistake of changing mods while at sea or saving while submerged. I've had little or none of the problems you mention with my GWX+GUC install. ![]() I have SH3 compatibility set to Win 7 (which I'm also playing in) and 'Run as administrator' ticked. The boats are even better than GWX.Īlso for a 'vanilla plus' install, the Merchant Fleet Mod 3.2, as it massively improves (you guessed) the targets. exe (eg H,sie).īut If wanting to go vanilla I would recommend ARB widescreen, and then add TKSS's German U-Boat Compilation (the 'no eagle' version). I later applied the 'Steam fix' so I could also use mods which modified the. It is stable, and enabled me to get the best from stock SH3 for several months. This was my second try at a widescreen mod and I've stuck with it. My Initial (Steam) install started as vanilla with just the ARB Widescreen mod: This unfortunate encounter with aircraft off Freetown came as I was stuck on the surface finishing transferring in external torpedo reloads, in a period of very calm weather after a few days of wind and/or rain: Sorry if you already know all this.Īs for weather, I'm finding that bad stuff can last for days but it definitely changes, and you get a text warning from your watch officer ('Fog starts/stops') and a drop to 16x if in higher time compression. Changing mods during a career can only be done safely 'in port', between patrols. I would like to stress I am not repeat not the author of any of them.Loading a saved patrol is likely to fail in SH3 if you try to load it into a different mod, or change any mod after saving it, or if you save while submerged, or near a port (what happened to you?) or (some say) near a convoy.Ī recent load of a save after applying a one file mod saw the saved file load, but with my boat under water and plunging irreversibly to and past crush depth. Important you will need these as well if your running GWX I will put up a list of the ship names so you can track them down over on SubSims later on.īTW: I would recommend Silent Hunter 3 Commander nice little add on. So I decided not to do them, the above are all clear. ![]() ![]() Unfortunately some of the read me's for the ships have, please contact me if you want to include them as freeware mods. Torpedo damage final makes hits look good Life Boat & Debris_v3b adds floating stuff and life boats when you sink ships GWX2.1 Spy Sat shows up all the convoys as they move across your map. Stronger Torpedo well that speaks for itself Al these mods are all JSGME friendly or so I grouped them in groups for you all.Ĭontact line puts the tail back on your U-Boat on the plotting map etc.
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